Current Articles
Author:Rip RowanCreated:Tuesday, July 17, 2007 9:45 AM
Articles by the ProRec Team

By Joel Braverman on Monday, November 30, 1998 6:00 PM

Many people have expressed a desire for a transcription tool that would let them take the melodies they hear in their minds, and convert them to music notation, or to transcribe an instrumental solo in order to more easily learn it.

Autoscore is a program from "Wildcat Canyon Software" (WCS) that attempts to fill this need. Although it isn't perfect, Autoscore does seem to do the job to some degree, but there may be some MIDI cleanup left to do afterwards. A skilled singer who can sing on key most of the time will get much more use out of this product than the average person.

The product was sent to me in two flavors - Deluxe and Pro. Deluxe appears to allow step entry only. It comes with MidiSoft Studio for Windows, but will work with other sequencers, like Cakewalk.

The Pro version ships with Cakewalk Home Studio, which is pretty much the old standard Cakewalk 3.01 sequencer, sans a few nice features. It appears to install Home Studio by default. Fortunately, it doe ...
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By Pete Leoni on Monday, November 30, 1998 6:00 PM

Ever heard this one?

" If you spend one more *&^% penny on that &^%$ studio we're getting a divorce!"

Well, I have some bad news for you. You are very likely going to spend that penny and a little more, because here is one product that you absolutely have to have.

All of the tweaking, all of the endless hours you spend getting that "perfect" guitar tone, or that "killer" snare tuning doesn't amount to a hill of beans if you blow it all when you lay down the lead vocal. How many times have you put all your heart and soul into a lead vocal only to play it back and find that although the feeling was there, and the emotion was there, on a few phrases the pitch just wasn't quite in the pocket?

Ok, here we go again.

You punch in here, you punch in there, you finally get the intonation right, play it back and discover the emotion is gone, the moment is gone and you may just as well take it all from the top once again.

Frustrating as hell i ...
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By Lionel Dumond on Saturday, October 31, 1998 6:00 PM

The time has finally arrived.

Your latest and greatest work is almost done. You started with what you feel is a damn fine song. You carefully planned the arrangement. You've captured some killer tracks. And then, you sweated every detail of the mix. You tweaked, pulled, pummeled, and then re-tweaked, re-pulled, and re-pummeled those tracks until it all sounded something like what you thought you were hearing in your head when you started. And finally, you now hold in your hands The Final Mix. No more hedging. You're ready to commit forever. This is the sound you're going to leave to posterity.

Your magnum opus is now ready to be mastered.

Right?

Well, maybe. Or, maybe not.

One of the most important things you should expect from any good mastering facility is a well-trained set of ears listening to and evaluating every minute detail of your music. That facility should then give you a brutally honest, totally objective opinion of the quality of y ...
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By Jose-Maria Catena on Saturday, October 31, 1998 6:00 PM

Frequency filters

A frequency filter modifies the amplitude response into a determined bandwidth. What we know in the audio world as an equalizer is a frequency filter. I won't cover here a description of audio equalizers from a usage point of view, what surely you know well. If it is not so, you might want to read the series about equalizers from Lionel L. Dumond. What I'll explain here are some basic properties of digital filters.

Filters change audio in two ways: by changing the amplitude vs. frequency, and by changing the pahse vs. frequency.

The amplitude response is represented by a graph where the X axis is the frequency and the Y axis the amplitude gain.

The phase response is represented by a graph where the X axis is the frequency and the Y axis is the phase.

There are two main kinds of digital filters: IIR (Infinite Impulse Response), and FIR Read More »

By Rip Rowan on Saturday, October 31, 1998 6:00 PM

ProRec is considering a new style.

We've been laboring under the assumption that you want to read about stuff monthly. We never bothered to check out the facts.

We were trapped in our paradigms. Lost in our mental models.

Sufferring terminal hardening of the categories.

After all an e-zine is supposed to be an electronic magazine. Magazines don't send you articles one at a time as they're written.

But we want to keep giving you the scoop. We were the first source with in-depth information on many of the leading products available today. Like DSP Factory, Layla, DSP/FX, and Pulsar.

Nothing sucks worse than having the latest information on a killer product and sitting on it for two weeks while we get the 'zine complete for the month.

So we're planning on dropping this monthly convention in favor of a new model of continual news and information as it becomes available.

Does this sound like a good idea or not? If you lik ...
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By Pete Leoni on Saturday, October 31, 1998 6:00 PM

What in the world have we here?

Can it really be true? An $85 high quality sampler?

Well, err, yes! It seems so!

For years the very word "SoundBlaster" has been enough to send shivers up and down the spine of any self respecting digital audiophile, and rightfully so! From poorly written drivers to, shall we say, "somewhat misleading" advertisements, to package info that boldly claimed "full duplex" when such was not the case at all has left a bitter taste in the mouth of those who have attempted to use these cards with a digital audio sequencing app.

The real truth is that these cards were not primarily designed for digital audio they were designed for gaming and here, as any rabid "Unreal" player will tell you, they have greatly succeeded.

However, in an attempt to garner a bigger market share, Creative Labs decided to try and grab a share of the rapidly rising "computer musician" market. With the release of the SoundBlaster 32 series of cards, Creat ...
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By Lionel Dumond on Wednesday, September 30, 1998 6:00 PM

I just love microphones.

I am constantly scouring the classies, garage sales, web sites, and music stores for deals and steals -- the vintage, the obscure, and the just plain weird. I have a smattering of just about everything, from the common workhorses to the all-time classics to the super-el-cheapo pieces of junk.

None of them are the perfect mic for everything (I don't believe any one mic can be), but all of them (well, at least the ones that function!) are the perfect mic for something. As my dear mother used to say, "there's somebody out there for everyone," and so I believe it is with microphones as well -- for every task there exists the perfect mic, and for every mic there is a task to which it is perfectly suited. I also believe that if you can acquire the knack of choosing the proper microphone for the job, and can place it properly to obtain the sound you're striving for -- before that sound hits the rust -- your job as a recording engineer is about 80% accomplished.
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By Ted Perlman on Wednesday, September 30, 1998 6:00 PM

Hello readers. This month I'd like to concentrate on the songwriting aspect of the music business, as I've come to know it.

Over the past 8 years I have had as clients some of the biggest-selling songwriters in the music business. They are in addition to the other ‘as of yet unknown' writers who like what I bring to their songs. From working so close with these people I have come to learn a few things that seem to be consistent with all of them:

1. You are only as good as your current hit.
2. Nobody cares what you did yesterday.
3. Nobody cares at all which software or computer you wrote your song on
4. Nobody cares.

I had always assumed that just because you had a few big-time, #1 records to your credit, that automatically entitled you to special consideration by every record company A & R person when it came time to pick songs to be recorded by an artist. No such luck. Just because you had a big hit on Toni Braxton's last album, don't expect her to ...
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By Rip Rowan on Wednesday, September 30, 1998 6:00 PM

Mastering.

The word is a meaningless black cloud to many musicians and amateur engineers. And, sad to say, some pros.

I used to wonder what the hell the mastering engineer even did. After all, the song is mixed, right? What else really needs to be done?

Also I got really suspicious when the same names kept popping up. Bob Ludwig. Bernie Grundmann. Eddie Schreyer. Ted Jensen. Stephen Marcussen. Do these guys ever sleep?

Maybe - MAYBE - they really don't do anything at all.

Or maybe they are the operators of the Magic Mastering Machine - one button, that's all. Feed your mix in and out comes the mastered product.

Well, this is sheer balderdash. Mastering is one of the most important and least understood roles in commercial music production, and you have to understand it if you're going to engineer a product that will stand up on CD, on tape, on RealAudio, and most importantly, on the radio.

This article does not presume to teach anyone ...
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By Jim Roseberry on Wednesday, September 30, 1998 6:00 PM

A couple of months ago, I detailed Samplitude 2496 (from SEK'D). Since this DAW software supports 24Bit recording at Sample Rates up to 96kHz, and all major DAW software is soon to follow... it makes sense to also review the hardware side of a 24Bit 96kHz system. That brings us to this month's review of the Prodif 96 and the SEK'D 2496s A/D D/A converters (AKA the little guy).

Prodif 96 - The Audio Card



The Prodif 96 is a Stereo Digital I/O card that supports 24Bit recording at Sample Rates up to 96kHz. (To my knowledge, the Prodif 96 is currently the only card supporting Sample Rates up to 96kHz.)

Features



Short PCI card (one of the shortest I've seen)
Plug and Play
Bit Depths of 16/20/24 are all supported
AES/EBU I/O via XLR connections (on breakout cable)
S/PDIF I/O (optical) via Toslink
S/PDIF I/O (electrical) via female RCA connections (on breakout cable)
Onboard 20Bit an ... Read More »

By Jose-Maria Catena on Wednesday, September 30, 1998 6:00 PM

Introduction

Understanding basic DSP (Digital Signal Processing) theory is really helpful to get the most of digital audio recording and processing. This series of articles is directed toward musicians and sound engineers, so, the issues will be covered mostly in a practical way, and the necessary theory will be explained as good backgrounder or just to understand the practical consequences, not to be a deep or complete reference for DSP math.

The series will begin with the more basic issues, assuming that the reader doesn't know DSP theory at all, allowing anybody to follow and understand the explanations. Very often, it's difficult to understand issue A without first understanding issue B, while B cannot be fully understood without first understanding issue A, so, don't worry if you can't understand completely something, accept it as a hypothesis, and you will understand better each time as you follow the series.

If you have questions, you can use the Read More »

By Joel Braverman on Monday, August 31, 1998 6:00 PM

Cosmic Message...

Many years ago, I had a job working at IBM, a good two hours away from where I live. Because of the distance, I stayed near the job site during the week, and drove home on weekends, which meant I was not playing an instrument anywhere near as often as I was used to. I felt I was losing touch with it. One week, I stopped into a book store, and thumbed through some sort of mythic adventure book, possibly by which was all about getting back some kind of lost spiritual art. Then I went to the magazine rack, picked up some music rag, and flipped to the back page where there was a large ad for a recording console entitled "Get Back The Art"

It's still a meaningful message to me now.

Time Travel

A friend of mine loaned me a CD of Electric Light Orchestra's Time the other day. Wham. Some people talk about roots music being the blues, and jazz. Well, to me the roots music is the music that turned me on, blew my mind, and moved my emotions. It's what ... Read More »

By Lionel Dumond on Monday, August 31, 1998 6:00 PM

Welcome to the long-awaited third (and final) installment of All Things Being EQ-ual, a series of articles on equalization that started back in April 1998. This final article, a titanic, tussling tête á tête of software EQ programs for the PC, was supposed to appear in the June issue. It didn't. I won't go into the reasons for the delay here; suffice to say that I do sincerely apologize to all the ProRec readers who waited so patiently for this article to be published. I hope it will have been worth the wait!

If you're jumping on this train late and missed the first two installments, or would like to review, please follow the links to check out Part One and/or Part Two. Have fun, and don't worry... we'll still be here when you get back.

Back already? Okay... let's move on then. We'll be reviewing and comparing software ...
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By Ted Perlman on Monday, August 31, 1998 6:00 PM

I'd like to devote my column this month to a subject that seems to be a mystery to most musicians, producers, engineers, and songwriters - Background Vocals. Let's start with a simple definition: "Background Vocals" are those that are not the lead or main vocal. They can come in various forms - ooohs, aaahs, actual repeating of the lyrics, completely different lyrics, or moans and sighs (especially in hip-hop and rap).

The people who perform these vocals also come in different shapes and sizes - from thin, sickly looking Caucasians who can read fly-shit without a drop of feeling to great big huge African American women straight outta the Church, who can turn a collective "Yeah" into a spine-tingling chant that is far more powerful than even our beloved national anthem. Put on the radio and start singing along. Chances are that even the most tone deaf among us will pick up on the "chorus" sung by the background vocals, rather than the riff-laden lead vocal, which is usually beyond the vocal ability ...
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By Ted Perlman on Friday, July 31, 1998 6:00 PM

Part 1. Introduction



Once upon a time there was a big and hugely successful computer builder named Dell. One of the reasons for this success was the customer relations department, which had a reputation far and wide as the best in the business. While consumers had long telephone waits and next-to-no response from other big manufacturers, Dell had aggressively pursued a policy of treating each customer as if the whole firms' business was dependent on them. They parlayed this policy into a $9 billion a year company. They were very successful.

At the same time there lived in a small, quiet suburb of Los Angeles a record producer named Ted Perlman. While his annual income was nowhere near Dell's, he had worked his way up to a certain position in his business where clients knew that they could depend on his integrity and talent to provide the best records possible. He worked very hard.

Now ... Read More »

By Philip Cody on Friday, July 31, 1998 6:00 PM

It's Deneueve! She's smiling at me from my PC monitor. Her eyes beckon and she says, "Is that an intercontinental ballistic missile in your pocket or are you just glad to see me?" I reach out for her. I touch her face and her face becomes the sun. My fingers begin to smolder and burst into flames. I'm on fire. No . . . I am fire. I fall into the sun. I am one with it. Here comes the sun. Here comes the Sun King. I am sinking in the west. I'm melting! I can feel myself breaking up into thousands of discrete puddles of molten flesh. The computer screen goes blank and suddenly all is dark . . .

I am drifting though space, locked in a cocoon of metal and plastic with only the sound of my own breathing for company. I'm feeling cramped and ill-at-ease. Tiny motes of light flash intermittently around me like colorful, pesky bugs. I reach out to swat them, only to skin my knuckles on the hard surface of my enclosure. A small, oval window appears before me. Looking out, I can see what appears to be a large ...
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