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 | |  | | | Author: | Rip Rowan | Created: | Tuesday, July 17, 2007 9:45 AM |  | | Articles by the ProRec Team |
By Brent Randall on Monday, August 18, 2008 6:44 PM
One of the most exciting avenues in sound design is that of soundtrack creation. Movies, television, you name it. Heavyocity Evolve is designed to give instant results. Does it succeed?
Read More » | By Jonathan Grand on Thursday, July 24, 2008 6:56 PM

What could be in store for the Music Industry?
Like a fast growing teenager from a broken home, the music industry has been tortured by painful and unexpected changes. Today, major labels are the melancholic parents in denial, missing the old days of sense of ownership. But capitalism in the hands of the little ones is a doomsday device against the corporations. Read More » | By Brent Randall on Wednesday, July 23, 2008 2:13 AM
We've come a long way when it comes to recreating real instruments in the virtual world. But there have been some common limitations holding us back. The Trumpet sets out to raise that bar. We'll find out if there is a new bar, or if The Trumpet is just doing chin-ups.
Read More » | By Brent Randall on Saturday, May 31, 2008 11:47 PM
Piano sample libraries are tipping the scales and weighing down the world's hard drive. But does it have to be this way? Modartt doesn't seem to think so. Will Pianoteq be the only piano you need? We'll find out as we journey through the virtual soundboard of Pianoteq.
Read More » | By Rip Rowan on Tuesday, May 27, 2008 11:20 PM
Join Rip Rowan in a new installment of Point-to-Point, as we dissect a song from the new hit album by the Old 97's, Blame it on Gravity, and show how the song came together from pre-production through final mix.
Read More » | By Brent Randall on Wednesday, March 19, 2008 10:52 AM
Synful Orchestra exemplifies the word "potential". If you are willing to work in an unconventional way in order to get the best sounds, you may be in for a treat.
Read More » | By Rip Rowan on Sunday, January 06, 2008 8:24 PM
The problem with control surfaces is that by the time there are enough controls on the surface to actually do the job, you've pretty much rebuilt a complete console. But Dexter gives you near-total control in a tabletop-friendly format.
Read More » | By Ron Guensche on Tuesday, November 13, 2007 11:48 PM
I have a problem. I’m a sucker for cheap gear. I can’t resist the low-price carrot. This makes me do silly things -- buying the Alesis 3630 comes to mind, or picking up mics sight-unseen, sound-unheard. Usually, this does little more than clutter my tiny studio, but now and then I luck out, as was the case with the KEL HM-1.
Read More » | By Chris Scheidies on Sunday, August 19, 2007 12:07 PM
Just the thought of Linux conjures up many different variants of emotion. For some, there are thoughts of freedom; for others there are thoughts of horror as hours of lives have been lost trying to configure this beast. But Linux is a tremendous gift to the Pro Audio community and society as a whole.
Read More » | By Leo Alvarez on Saturday, August 18, 2007 11:22 AM
A few months ago a friend of mine (who has a habit of buying anything cheap just to see what it will do) purchased a pair of Cascade Fat Head II mics. Since I had no experience with ribbon mics at the time (and he was busy recording a live show) I picked them up to see what they sounded like. As it turned out, they are great little mics.
Read More » | By Rip Rowan on Thursday, August 16, 2007 8:18 PM
Getting a good kick drum sound often seems more like luck than skill. It's all too common: a small, thuddy kick. Poor attack. No tone, or bad tone. The kick doesn't cut through... or, if it does, it sounds so bad, you wish it didn't. Fortunately, there's new help for your limp, flaccid kick drum.
Read More » | By Andrew Long on Friday, August 10, 2007 8:00 PM
Recording an album without a record deal is a challenge, to say the least. It can put a strain on your finances, your relationships and your sanity. I am currently trying to finish my second album, and the experience has been almost as painful as my first album. However, I have learned a lot and I hope my next one will be a breeze.
I am one of those “engineers” that doesn’t really think of himself as an engineer. I am first and foremost a songwriter. I play guitar, keyboards, bass and drums. I sing because I have never been able to find a singer that could sing my songs the way I wanted. I guess I live by the old adage “If you want something done right, you have to do it yourself.”
It is easy to find talented people, but it is much more difficult to find talented people who share your taste and vision. Furthermore, even if you find people that are talented and share your vision, they rarely exhibit the level of commitment required in order to bring a project to fruition. It’s a “show me the money”... Read More » | By Andrew Long on Friday, August 10, 2007 3:44 PM
Dumbass - noun - A stupid person; these words are used to express a low opinion of someone's intelligence.
If you’re one of the many aspiring songwriters / musicians / engineers out there that is trying to record an album independently, you have two choices: Record the album yourself at home or go to a “professional” studio. Unless you have years of audio engineering experience, the latter choice will surely yield better results. If you want a CD that will be competitive with major label CD’s, you should hire professionals.
If your sole goal is to become a professional audio engineer and you have some songs of your own that you want to record, you also have two choices: Record the album yourself at home or go to a “professional” studio. At this point, you might ask “Why should I go to a studio and have someone else record it for me when I have a degree in audio engineering?” Yes, you may have a degree and you may have recorded your friend’s band for your school project...
Read More » | By Ron Guensche on Thursday, August 02, 2007 10:40 PM
I’ve spent most of the last decade involved in remote collaboration as a tech support engineer for ednet, whose primary business model is real-time, remote audio collaboration via ISDN & IP for the advertising, post / ADR, and music markets. It's a high-end, niche business that works very well for studios needing what we like to call "CD-quality phone calls". During this time, my project studio has also needed to collaborate with other studios over long distances. Typically, I address this by primitive (fedexing or mailing CDs/ DVDs), or mid-tech (emailing .mp3s, FTP) means.
Unfortunately, these solutions are not suited to a real-time collaborative experience. Mail and Fedex obviously won’t work. ISDN and IP come close, but coding and transmission delays are greater than acceptable for two studios playing music together live. MPEG layer 3 coding delays on dedicated hardware can be up to a third of a second, and even the fastest compression algorithm I have experience... Read More » | By Rip Rowan on Tuesday, July 31, 2007 6:58 AM
Two questions perenially surface in the world of pro audio:
1. Why are Macs dominant in pro audio, when Windows has such overwhelming market share? 2. Should I get a Mac or PC for recording? Read More » | By Rip Rowan on Monday, July 30, 2007 2:36 PM
By now you've probably been wondering where we've been. To tell the truth, so have we.
Well, ProRec's demise is a powerful testimonial to the importance of a robust data backup strategy. After over eight years of uninterrupted service, our main web server experienced a (third) failure of its RAID array, and the entire contents of the server were utterly corrupted.
Normally, this would not have been such a disaster. Because, over the same eight years, I maintained a live mirror of the site at another location. The mirror - updated every 15 minutes - was an exact replica of the main site. In just a few hours following the complete loss of the main site, I could have the DNS redirected to the mirror server, and ProRec would magically come back online.
However, as is often the case, Murphy had other plans.
A Perfect Storm
It's really amazing how events conspired against us this time. Because, as it turns out, the mirror site was temporarily unavailable. Worse, it was undergoing a one-time rebuild - and its mirrored contents were temporarily erased with the intention of rebuilding them from the main site. So when the main site was lost, there was no mirror, and no way to restore the mirror.
... Read More » | By Rip Rowan on Wednesday, August 31, 2005 6:00 PM
In my last studio, I was fortunate to have a great sounding control room. I can’t take any credit for this; it was sheer luck-of-the-draw. Some interplanetary alignment of room dimensions, carpeting type, and speaker placement converged to give me a near-perfect listening environment. There was no need for any kind of special room treatment. The mids were smooth and offered precise imaging, and the bass response was very flat down to a solid 30 Hz.
I got a little spoiled.
However I got the opportunity to relocate the studio to a new location with a larger and much better sounding tracking room, and had to take the offer. In most ways the new studio is superior to the old one – all except for the control room. The new studio’s control room is a too-small 8 by 13 foot operation, with a roof that’s just a little too low, and severe bass response issues.
After a few weeks of working in the new control room I had started to adapt to the room’s anomalies by trusting my gut (instead of my ears) about the bass... Read More » | By Rip Rowan on Tuesday, August 31, 2004 6:00 PM
I’ve been a fan of Cakewalk music software ever since Greg Hendershott was the only employee. Cakewalk has always had a good combination of usability, power, and relative simplicity. When the application added audio in the mid 1990s, it wasn’t clear at first if the application would remain a “MIDI sequencer with some audio features” or if it was on a track to become an “audio multitrack with MIDI”. Many arguments have ensued about what was, and what should be the direction of the product.
When the product was renamed “SONAR” it removed any doubt: the mission was multitrack audio. And with SONAR 4, Cakewalk has reached a level of sophistication that most of us doubted for years it would ever reach. When it comes to multitrack audio recording, SONAR 4 is the best of breed, managing to somehow combine terrific power, performance, and usability into a single elegant package.
For people unfamiliar with SONAR, a complete rundown of its capabilities would (and does) fill a book. I cannot devote time in this review... Read More » | By Rip Rowan on Tuesday, August 31, 2004 4:00 PM
When I moved into my new facility at Pleasantry Lane studios, I made a commitment: no new rack gear, and no mixers. I am on a quest to downsize the hardware and optimize my use of a pure computer-based approach to engineering.
Of course, when swearing off mixers, one quickly bumps one’s head against the problem of monitoring. You need some kind of control over the monitors, you still need a talkback, you need a headphone mix and you need a little routing so you can play back CDs or record to a cassette deck.
What you need is for someone to take the master section from a large-footprint studio console and cook it down into a little box for DAW users.
You need a Big Knob.
Mackie’s big knob was designed with the DAW user in mind. The unit features a large, high-quality volume knob, low noise op-amps, a small but useful set of inputs and outputs, a talkback section, three headphone outputs, and other nifty features for DAW users.
Ins and Outs
The Big Knob gives you five inputs: two 2-track inputs, a master DAW input, a phono input, and a phones mix input. Any of the first four can be routed to any output. The phones mix input allows you to route a custom mix to the headphones while monitoring a different mix.
... Read More » | By Garry Simmons on Wednesday, December 31, 2003 6:00 PM
Blue Microphones was kind enough to send me their Kiwi mic for a test drive at the same time they sent me their new Ball mic for review. Truth be told, I love microphones. I don’t think you can have too many of them, especially if they have a distinctive sound. This would be my first opportunity to use a Blue condenser mic and I was anxious to try the Kiwi. The Kiwi is Blue’s top of the line solid-state mic. The Kiwi is a large-diaphragm multi-pattern condenser microphone featuring discrete Class A electronics with a transformerless output. The classic “lollipop on a bottle” type design and rich green paint certainly make it a striking and handsome mic. The Kiwi also distinguishes itself by offering NINE, count ‘em, nine pickup patterns. Besides the expected cardiod, omni and figure 8 patterns, you also get three “sub-cardiod” variations (between cardiod and omni), as well as three super-cardiod patterns (between... Read More » |
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